[HTML][HTML] Assessment in and of serious games: An overview

F Bellotti, B Kapralos, K Lee, P Moreno-Ger… - Advances in human …, 2013 - hindawi.com
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due …

Healthcare training enhancement through virtual reality and serious games

S De Ribaupierre, B Kapralos, F Haji, E Stroulia… - … , augmented reality and …, 2014 - Springer
There has been an increase in the use of immersive 3D virtual environments and serious
games, that is, video games that are used for educational purposes, and only recently serious …

A survey of frameworks and game engines for serious game development

B Cowan, B Kapralos - 2014 IEEE 14th International …, 2014 - ieeexplore.ieee.org
Given the sparsity of standard game engines and frameworks for serious game development,
developers of serious games typically rely on entertainment-based game development …

Using serious games and virtual simulation for training in the fire service: a review

FM Williams-Bell, B Kapralos, A Hogue, BM Murphy… - Fire Technology, 2015 - Springer
Fire fighting is an extremely physiologically and psychologically demanding occupation,
requiring tremendous resources for training personnel as well as incurring significant workplace …

Pseudo-haptics: Leveraging cross-modal perception in virtual environments

K Collins, B Kapralos - The Senses and Society, 2019 - Taylor & Francis
This paper is an introduction to pseudo-haptics; that is, the use of touch-based illusions
created by cross-modal perceptual interactions. Many studies have shown that it is possible to …

Serious games for knee replacement surgery procedure education and training

H Sabri, B Cowan, B Kapralos, M Porte… - Procedia-social and …, 2010 - Elsevier
Total knee arthroplasty (TKA) is a commonly performed surgical procedure whereby knee
joint surfaces are replaced with metal and polyethelene components that serve to function in …

Biometric identification system based on electrocardiogram data

…, A Zoglat, M Guennoun, B Kapralos… - … Mobility and Security, 2008 - ieeexplore.ieee.org
Recent advancements in computing and digital signal processing technologies have made
automated identification of people based on their biological, physiological, or behavioral …

Let's play together: Adaptation guidelines of board games for players with visual impairment

…, P Mirza-Babaei, B Kapralos… - Proceedings of the …, 2019 - dl.acm.org
Board games present accessibility barriers for players with visual impairment since they
often employ visuals alone to communicate gameplay information. Our research focuses on …

A course on serious game design and development using an online problem-based learning approach

B Kapralos, S Fisher, J Clarkson… - … Technology and Smart …, 2015 - emerald.com
Bill Kapralos is an Associate Professor in the Game Development and Entrepreneurship …
Bill Kapralos is the corresponding author and can be contacted at: bill.kapralos@uoit.ca …

The effectiveness of the foodbot factory mobile serious game on increasing nutrition knowledge in children

…, R Savaglio, JM Brown, J Hughes, B Kapralos… - Nutrients, 2020 - mdpi.com
The interactive and engaging nature of serious games (ie, video games designed for educational
purposes) enables deeper learning and facilitates behavior change; however, most do …